![]() ![]() None of it had any impact on the crashes. Also made sure all drivers were up to date, double checked I followed the install instructions. Maybe I'll try safemode just to eliminate even more implausible possibilities). I run a number of unusual programs on my system but I already tried shutting down everything that semiregularly causes problems (except maybe nod32, hmm. I tried all the suggestions I could find in this forum before posting, the only one I haven't done which seemed to work for someone with a different problem was installing an older version of Gruntmod. So in effect, it seems Dune 2000 Gruntmod is effectively running in a doomed state in the seconds prior to these freezes, with the player unable to save their progress. Another reason I suspect protected read/writing is the problem is the half the freezes happen when I click save/load in the menu, which maybe causes the game to run some kind of check on the current memory usage, triggering a protected read/write. I'm kinda assuming Gruntlord/Funkyfresh decompiled the Dune 2000 executable and fixed the vast majority of this protected-memory-sector-read-writing, otherwise I would be shocked the game is as stable as it is and that people were ever able to manage to use the mod for multiplayer stably. The biggest similarity I see in these crashes/freezes is that in both cases, the sound stutters repeatedly at the time of the freeze (it's possible some of the C&C95 freezes might have been sound related) and the freezes happen more frequently on larger maps where there is more going on, which logically increases the likelihood the game will attempt to write to protected memory sectors. The cause for C&C95 was something like the game executable being programmed to attempt to write to memory sectors that are now reserved for the modern OS (resulting in a segmentation fault). ![]() Since the freezing in Dune 2000 Gruntmod is similar in nature, I have a theory the cause is also the same. I played C&C95 vanilla on WinXP years ago, and it was even more unstable but I somehow managed to complete it. (In my case it was Videobackbuffer, FPS limiter, Single processor affinity, disable max windowed mode, cutscene change resolution, disable high DPI scaling, and Enable DxWnd) But I'm unusually determined (wouldn't be here otherwise) and I consider the game playable enough. Everything else works wonderfully, HD resolution is awesome and the cutscenes work. I'm still enjoying the singleplayer, but I have to save constantly and it does get frustrating at times to redo segments especially since clicking the save/load button often triggers a freeze. The work Gruntlord & Funkyfresh did is excellent, no doubt an astounding number of things had to be fixed to get it working as well as it does in Win 10. The freezes are normally accompanied by stuttering of the most recent sound, but not always. On a few lucky occasions, I've been able to play as much as 1 hour without a freeze. As others have reported, the freezes vary in proximity from 1-15 minutes of gametime usually. Dune 2000 Gruntmods v 1.6.2.2 does indeed regularly freeze on Windows 10 64bit (Pro N). ![]()
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